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        <description>Quick Start Guide

Learn as less as points to use this framework at an low level.

	*  Setup Environment
	*  Make Holder(Panel)
	*  Write Commonest Logic</description>
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        <description>Core

The core scripts of the framework.

UILinker

The View of MVVM(Model, ViewModel, View), holds all holder(panel) and components to response for model updates.

UIBinder

The ViewModel.


protected Action&lt;int&gt;                       onPlayEfx; //particular for Efx type of Particle

protected Action&lt;int, UIStateType&gt;          onUpdateState;
protected Action&lt;int, bool&gt;                 onUpdateState_ShowOrHide;
protected Action&lt;int, UIEventType&gt;          onUpdateEvent;
protected Action&lt;int, Vect…</description>
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        <description>Tmpl

The basic holders(panels) code template include an uihandler and an uibinder script file.

	*  Loading
	*  Waiting
	*  SystemNotify
	*  CheckDialog
	*  DialogBG</description>
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        <description>Visual

All visible ui elements on the devices, include three types: Hud UI, Holder(Panel), and Components which must belong to a Holder.

	*  Holder（Combined with lots of components）
		*  Component
				*  Nonaction

				*  UITxt
				*  UIProg
				*</description>
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        <description>Util

Kinds of utils, such as:

	*  UIBrowsing
	*  UIAsset
	*  UIAdaptScreen
	*  UIReAdapter
	*  UIGraphicCollider 
» ui collider support with no texture need
	*  UIDragHelper 
» for dragging ui freely
	*  UIGameObject 
» the control of all ui visual elements(hud, holder and component)</description>
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        <description>Anim

Animation clips play for all ui elements include hud ui, holder(panel) and components.

	*  UIAnimPlayer
	*  UIFrameAnimPlayer
	*  UIStateAnimator
	*  UIStateVisual
	*  UIEventAnimator</description>
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        <description>Helper

	*  Prefab case for the visual elements
			*  component
			*  holder
			*  hud

	*  code snippets for quick input
			*  uifeature
			*  uihandler
			*  uibinder
			*  uibinderget
			*  uibindersforeach
			*  uibtnclose
			*  uicheckdialog
			*</description>
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        <description>LowoUN-UI Wiki

Summary

LowoUN-UI is an ui framework for unity project based on UGUI with templated way to achieve UI production, I think it&#039;s a great architecture to implement coding in the form of configuration, and it includes many useful features, so the ui development progress will be accelerated.</description>
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