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Setup the entry environment

	*  Setup a entry scene
		*  

	*  Add an main camera
	*  Add an ui canvas
	*  Add an ui camera for ui canvas to select the Camera render mode or you can select Overlay mode with just base ui functions, such as partical effect cant be above the ui, etc.</description>
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        <description>Workflow

2, Make an UI Holder(Panel)

Part1

	*  Add an new ui panel type which refer to an ui panle category onto UIHandler.cs
			*  
public enum UIPanelType {
	/// &lt;summary&gt;
	/// Basic  = 101
	/// Global = 200
	/// Map    = 1000
	/// Battle = 2000
	/// &lt;/summary&gt;

	None = 0,

	//Basic ---------------------------------------------------
	[UIPrefabDesc(&quot;UI_DialogBG_A_0&quot;, UIPanelClass.Basic)]
	[UIPrefabDesc(&quot;UI_DialogBG_A_25&quot;, UIPanelClass.Basic)]
	[UIPrefabDesc(&quot;UI_DialogBG_Nomal_75&quot;, UIPanelCl…</description>
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3, Write Commonest Logic for visible interactivity

	*  Load a ui holder(panel)
		*  
UIHub.instance.LoadUI((int)UIPanelType.TestPanel);


	*  Close a ui holder
		*  

UIHub.instance.GetBinder&lt;$uibinder$&gt; ((int)arr [0]/*holder insid*/).OnBtnClose ();</description>
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