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Loy Wong

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标签: Memory

  • By - Loy Wong

Unity性能优化_内存

Why 当超出终端设备的可用内存大小时,将导致应用程序的Crash。比如:1G内存的iPhone6,可供程序使
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Recent Posts

  • Unity Web开发
  • 图形显示原理(一)-上屏机制
  • Shader优化-变体
  • Shader优化
  • Window CMD & Android ADB
  • 使用ILSpy分析C#代码
  • Unity性能优化_粒子特效(Particle System)
  • 系统架构-MVC分层模型

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