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Loy Wong

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标签: UI

  • By - Loy Wong

UnityUI框架LowoUN-UI

LowoUN-UI是基于unity开发环境,以UGUI为基础进行扩展的UI库,定义了强规范的UI开发流程,以及
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  • By - Loy Wong

Unity性能优化-UI

与3D场景渲染机制不一样,UI渲染以Canvas为单位进行,CPU负责把UI界面的逻辑结构进行更新,汇总,并负
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  • By - Loy Wong

Scaleform框架LowoUI-AS

利用Flash IDE完善的2D工作流,通过Scaleform中间件进行集成,实现富表现效果与可高效开发的UE
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Recent Posts

  • Unity Web开发
  • 图形显示原理(一)-上屏机制
  • Shader优化-变体
  • Shader优化
  • Window CMD & Android ADB
  • 使用ILSpy分析C#代码
  • Unity性能优化_粒子特效(Particle System)
  • 系统架构-MVC分层模型

Tags

Algorithm Android Animation Architect C# CI Code Engineering Flash Framework Graphics IO Jenkins Lua Memory Optimization OS ParticleSystem Python Scaleform Shader Tool UI Unity WebGL

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